r51172 MediaWiki - Code Review archive

Repository:MediaWiki
Revision:r51171‎ | r51172 | r51173 >
Date:00:50, 30 May 2009
Author:laner
Status:deferred
Tags:
Comment:
* Added excanvas for IE support
* Fixed script arguments
** They are now passed as an array, like the documentation mentions
* Fixed encoding issues for script arguments and data
Modified paths:
  • /trunk/extensions/Plotters/PlottersClass.php (modified) (history)
  • /trunk/extensions/Plotters/libs/excanvas.compiled.js (added) (history)
  • /trunk/extensions/Plotters/libs/excanvas.js (added) (history)
  • /trunk/extensions/Plotters/libs/fixencoding.js (modified) (history)

Diff [purge]

Index: trunk/extensions/Plotters/libs/excanvas.compiled.js
@@ -0,0 +1,35 @@
 2+// Copyright 2006 Google Inc.
 3+//
 4+// Licensed under the Apache License, Version 2.0 (the "License");
 5+// you may not use this file except in compliance with the License.
 6+// You may obtain a copy of the License at
 7+//
 8+// http://www.apache.org/licenses/LICENSE-2.0
 9+//
 10+// Unless required by applicable law or agreed to in writing, software
 11+// distributed under the License is distributed on an "AS IS" BASIS,
 12+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 13+// See the License for the specific language governing permissions and
 14+// limitations under the License.
 15+document.createElement("canvas").getContext||(function(){var s=Math,j=s.round,F=s.sin,G=s.cos,V=s.abs,W=s.sqrt,k=10,v=k/2;function X(){return this.context_||(this.context_=new H(this))}var L=Array.prototype.slice;function Y(b,a){var c=L.call(arguments,2);return function(){return b.apply(a,c.concat(L.call(arguments)))}}var M={init:function(b){if(/MSIE/.test(navigator.userAgent)&&!window.opera){var a=b||document;a.createElement("canvas");a.attachEvent("onreadystatechange",Y(this.init_,this,a))}},init_:function(b){b.namespaces.g_vml_||
 16+b.namespaces.add("g_vml_","urn:schemas-microsoft-com:vml","#default#VML");b.namespaces.g_o_||b.namespaces.add("g_o_","urn:schemas-microsoft-com:office:office","#default#VML");if(!b.styleSheets.ex_canvas_){var a=b.createStyleSheet();a.owningElement.id="ex_canvas_";a.cssText="canvas{display:inline-block;overflow:hidden;text-align:left;width:300px;height:150px}g_vml_\\:*{behavior:url(#default#VML)}g_o_\\:*{behavior:url(#default#VML)}"}var c=b.getElementsByTagName("canvas"),d=0;for(;d<c.length;d++)this.initElement(c[d])},
 17+initElement:function(b){if(!b.getContext){b.getContext=X;b.innerHTML="";b.attachEvent("onpropertychange",Z);b.attachEvent("onresize",$);var a=b.attributes;if(a.width&&a.width.specified)b.style.width=a.width.nodeValue+"px";else b.width=b.clientWidth;if(a.height&&a.height.specified)b.style.height=a.height.nodeValue+"px";else b.height=b.clientHeight}return b}};function Z(b){var a=b.srcElement;switch(b.propertyName){case "width":a.style.width=a.attributes.width.nodeValue+"px";a.getContext().clearRect();
 18+break;case "height":a.style.height=a.attributes.height.nodeValue+"px";a.getContext().clearRect();break}}function $(b){var a=b.srcElement;if(a.firstChild){a.firstChild.style.width=a.clientWidth+"px";a.firstChild.style.height=a.clientHeight+"px"}}M.init();var N=[],B=0;for(;B<16;B++){var C=0;for(;C<16;C++)N[B*16+C]=B.toString(16)+C.toString(16)}function I(){return[[1,0,0],[0,1,0],[0,0,1]]}function y(b,a){var c=I(),d=0;for(;d<3;d++){var f=0;for(;f<3;f++){var h=0,g=0;for(;g<3;g++)h+=b[d][g]*a[g][f];c[d][f]=
 19+h}}return c}function O(b,a){a.fillStyle=b.fillStyle;a.lineCap=b.lineCap;a.lineJoin=b.lineJoin;a.lineWidth=b.lineWidth;a.miterLimit=b.miterLimit;a.shadowBlur=b.shadowBlur;a.shadowColor=b.shadowColor;a.shadowOffsetX=b.shadowOffsetX;a.shadowOffsetY=b.shadowOffsetY;a.strokeStyle=b.strokeStyle;a.globalAlpha=b.globalAlpha;a.arcScaleX_=b.arcScaleX_;a.arcScaleY_=b.arcScaleY_;a.lineScale_=b.lineScale_}function P(b){var a,c=1;b=String(b);if(b.substring(0,3)=="rgb"){var d=b.indexOf("(",3),f=b.indexOf(")",d+
 20+1),h=b.substring(d+1,f).split(",");a="#";var g=0;for(;g<3;g++)a+=N[Number(h[g])];if(h.length==4&&b.substr(3,1)=="a")c=h[3]}else a=b;return{color:a,alpha:c}}function aa(b){switch(b){case "butt":return"flat";case "round":return"round";case "square":default:return"square"}}function H(b){this.m_=I();this.mStack_=[];this.aStack_=[];this.currentPath_=[];this.fillStyle=this.strokeStyle="#000";this.lineWidth=1;this.lineJoin="miter";this.lineCap="butt";this.miterLimit=k*1;this.globalAlpha=1;this.canvas=b;
 21+var a=b.ownerDocument.createElement("div");a.style.width=b.clientWidth+"px";a.style.height=b.clientHeight+"px";a.style.overflow="hidden";a.style.position="absolute";b.appendChild(a);this.element_=a;this.lineScale_=this.arcScaleY_=this.arcScaleX_=1}var i=H.prototype;i.clearRect=function(){this.element_.innerHTML=""};i.beginPath=function(){this.currentPath_=[]};i.moveTo=function(b,a){var c=this.getCoords_(b,a);this.currentPath_.push({type:"moveTo",x:c.x,y:c.y});this.currentX_=c.x;this.currentY_=c.y};
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 27+this.m_[0][0],",","M12=",this.m_[1][0],",","M21=",this.m_[0][1],",","M22=",this.m_[1][1],",","Dx=",j(q.x/k),",","Dy=",j(q.y/k),"");var p=q,z=this.getCoords_(a+d,c),w=this.getCoords_(a,c+f),x=this.getCoords_(a+d,c+f);p.x=s.max(p.x,z.x,w.x,x.x);p.y=s.max(p.y,z.y,w.y,x.y);t.push("padding:0 ",j(p.x/k),"px ",j(p.y/k),"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",E.join(""),", sizingmethod='clip');")}else t.push("top:",j(q.y/k),"px;left:",j(q.x/k),"px;");t.push(' ">','<g_vml_:image src="',b.src,
 28+'"',' style="width:',k*d,"px;"," height:",k*f,'px;"',' cropleft="',h/n,'"',' croptop="',g/o,'"',' cropright="',(n-h-l)/n,'"',' cropbottom="',(o-g-e)/o,'"'," />","</g_vml_:group>");this.element_.insertAdjacentHTML("BeforeEnd",t.join(""))};i.stroke=function(b){var a=[],c=P(b?this.fillStyle:this.strokeStyle),d=c.color,f=c.alpha*this.globalAlpha;a.push("<g_vml_:shape",' filled="',!!b,'"',' style="position:absolute;width:',10,"px;height:",10,'px;"',' coordorigin="0 0" coordsize="',k*10," ",k*10,'"',' stroked="',
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 31+z=this.getCoords_(t,E);r=Math.atan2(z.x-p.x,z.y-p.y)*180/Math.PI;if(r<0)r+=360;if(r<1.0E-6)r=0}else{var p=this.getCoords_(m.x0_,m.y0_),w=g.x-h.x,x=g.y-h.y;n={x:(p.x-h.x)/w,y:(p.y-h.y)/x};w/=this.arcScaleX_*k;x/=this.arcScaleY_*k;var R=s.max(w,x);o=2*m.r0_/R;q=2*m.r1_/R-o}var u=m.colors_;u.sort(function(ba,ca){return ba.offset-ca.offset});var J=u.length,da=u[0].color,ea=u[J-1].color,fa=u[0].alpha*this.globalAlpha,ga=u[J-1].alpha*this.globalAlpha,S=[],l=0;for(;l<J;l++){var T=u[l];S.push(T.offset*q+
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Property changes on: trunk/extensions/Plotters/libs/excanvas.compiled.js
___________________________________________________________________
Added: svn:eol-style
137 + native
Index: trunk/extensions/Plotters/libs/excanvas.js
@@ -0,0 +1,924 @@
 2+// Copyright 2006 Google Inc.
 3+//
 4+// Licensed under the Apache License, Version 2.0 (the "License");
 5+// you may not use this file except in compliance with the License.
 6+// You may obtain a copy of the License at
 7+//
 8+// http://www.apache.org/licenses/LICENSE-2.0
 9+//
 10+// Unless required by applicable law or agreed to in writing, software
 11+// distributed under the License is distributed on an "AS IS" BASIS,
 12+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 13+// See the License for the specific language governing permissions and
 14+// limitations under the License.
 15+
 16+
 17+// Known Issues:
 18+//
 19+// * Patterns are not implemented.
 20+// * Radial gradient are not implemented. The VML version of these look very
 21+// different from the canvas one.
 22+// * Clipping paths are not implemented.
 23+// * Coordsize. The width and height attribute have higher priority than the
 24+// width and height style values which isn't correct.
 25+// * Painting mode isn't implemented.
 26+// * Canvas width/height should is using content-box by default. IE in
 27+// Quirks mode will draw the canvas using border-box. Either change your
 28+// doctype to HTML5
 29+// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
 30+// or use Box Sizing Behavior from WebFX
 31+// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
 32+// * Non uniform scaling does not correctly scale strokes.
 33+// * Optimize. There is always room for speed improvements.
 34+
 35+// Only add this code if we do not already have a canvas implementation
 36+if (!document.createElement('canvas').getContext) {
 37+
 38+(function() {
 39+
 40+ // alias some functions to make (compiled) code shorter
 41+ var m = Math;
 42+ var mr = m.round;
 43+ var ms = m.sin;
 44+ var mc = m.cos;
 45+ var abs = m.abs;
 46+ var sqrt = m.sqrt;
 47+
 48+ // this is used for sub pixel precision
 49+ var Z = 10;
 50+ var Z2 = Z / 2;
 51+
 52+ /**
 53+ * This funtion is assigned to the <canvas> elements as element.getContext().
 54+ * @this {HTMLElement}
 55+ * @return {CanvasRenderingContext2D_}
 56+ */
 57+ function getContext() {
 58+ return this.context_ ||
 59+ (this.context_ = new CanvasRenderingContext2D_(this));
 60+ }
 61+
 62+ var slice = Array.prototype.slice;
 63+
 64+ /**
 65+ * Binds a function to an object. The returned function will always use the
 66+ * passed in {@code obj} as {@code this}.
 67+ *
 68+ * Example:
 69+ *
 70+ * g = bind(f, obj, a, b)
 71+ * g(c, d) // will do f.call(obj, a, b, c, d)
 72+ *
 73+ * @param {Function} f The function to bind the object to
 74+ * @param {Object} obj The object that should act as this when the function
 75+ * is called
 76+ * @param {*} var_args Rest arguments that will be used as the initial
 77+ * arguments when the function is called
 78+ * @return {Function} A new function that has bound this
 79+ */
 80+ function bind(f, obj, var_args) {
 81+ var a = slice.call(arguments, 2);
 82+ return function() {
 83+ return f.apply(obj, a.concat(slice.call(arguments)));
 84+ };
 85+ }
 86+
 87+ var G_vmlCanvasManager_ = {
 88+ init: function(opt_doc) {
 89+ if (/MSIE/.test(navigator.userAgent) && !window.opera) {
 90+ var doc = opt_doc || document;
 91+ // Create a dummy element so that IE will allow canvas elements to be
 92+ // recognized.
 93+ doc.createElement('canvas');
 94+ doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
 95+ }
 96+ },
 97+
 98+ init_: function(doc) {
 99+ // create xmlns
 100+ if (!doc.namespaces['g_vml_']) {
 101+ doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
 102+ '#default#VML');
 103+
 104+ }
 105+ if (!doc.namespaces['g_o_']) {
 106+ doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
 107+ '#default#VML');
 108+ }
 109+
 110+ // Setup default CSS. Only add one style sheet per document
 111+ if (!doc.styleSheets['ex_canvas_']) {
 112+ var ss = doc.createStyleSheet();
 113+ ss.owningElement.id = 'ex_canvas_';
 114+ ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
 115+ // default size is 300x150 in Gecko and Opera
 116+ 'text-align:left;width:300px;height:150px}' +
 117+ 'g_vml_\\:*{behavior:url(#default#VML)}' +
 118+ 'g_o_\\:*{behavior:url(#default#VML)}';
 119+
 120+ }
 121+
 122+ // find all canvas elements
 123+ var els = doc.getElementsByTagName('canvas');
 124+ for (var i = 0; i < els.length; i++) {
 125+ this.initElement(els[i]);
 126+ }
 127+ },
 128+
 129+ /**
 130+ * Public initializes a canvas element so that it can be used as canvas
 131+ * element from now on. This is called automatically before the page is
 132+ * loaded but if you are creating elements using createElement you need to
 133+ * make sure this is called on the element.
 134+ * @param {HTMLElement} el The canvas element to initialize.
 135+ * @return {HTMLElement} the element that was created.
 136+ */
 137+ initElement: function(el) {
 138+ if (!el.getContext) {
 139+
 140+ el.getContext = getContext;
 141+
 142+ // Remove fallback content. There is no way to hide text nodes so we
 143+ // just remove all childNodes. We could hide all elements and remove
 144+ // text nodes but who really cares about the fallback content.
 145+ el.innerHTML = '';
 146+
 147+ // do not use inline function because that will leak memory
 148+ el.attachEvent('onpropertychange', onPropertyChange);
 149+ el.attachEvent('onresize', onResize);
 150+
 151+ var attrs = el.attributes;
 152+ if (attrs.width && attrs.width.specified) {
 153+ // TODO: use runtimeStyle and coordsize
 154+ // el.getContext().setWidth_(attrs.width.nodeValue);
 155+ el.style.width = attrs.width.nodeValue + 'px';
 156+ } else {
 157+ el.width = el.clientWidth;
 158+ }
 159+ if (attrs.height && attrs.height.specified) {
 160+ // TODO: use runtimeStyle and coordsize
 161+ // el.getContext().setHeight_(attrs.height.nodeValue);
 162+ el.style.height = attrs.height.nodeValue + 'px';
 163+ } else {
 164+ el.height = el.clientHeight;
 165+ }
 166+ //el.getContext().setCoordsize_()
 167+ }
 168+ return el;
 169+ }
 170+ };
 171+
 172+ function onPropertyChange(e) {
 173+ var el = e.srcElement;
 174+
 175+ switch (e.propertyName) {
 176+ case 'width':
 177+ el.style.width = el.attributes.width.nodeValue + 'px';
 178+ el.getContext().clearRect();
 179+ break;
 180+ case 'height':
 181+ el.style.height = el.attributes.height.nodeValue + 'px';
 182+ el.getContext().clearRect();
 183+ break;
 184+ }
 185+ }
 186+
 187+ function onResize(e) {
 188+ var el = e.srcElement;
 189+ if (el.firstChild) {
 190+ el.firstChild.style.width = el.clientWidth + 'px';
 191+ el.firstChild.style.height = el.clientHeight + 'px';
 192+ }
 193+ }
 194+
 195+ G_vmlCanvasManager_.init();
 196+
 197+ // precompute "00" to "FF"
 198+ var dec2hex = [];
 199+ for (var i = 0; i < 16; i++) {
 200+ for (var j = 0; j < 16; j++) {
 201+ dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
 202+ }
 203+ }
 204+
 205+ function createMatrixIdentity() {
 206+ return [
 207+ [1, 0, 0],
 208+ [0, 1, 0],
 209+ [0, 0, 1]
 210+ ];
 211+ }
 212+
 213+ function matrixMultiply(m1, m2) {
 214+ var result = createMatrixIdentity();
 215+
 216+ for (var x = 0; x < 3; x++) {
 217+ for (var y = 0; y < 3; y++) {
 218+ var sum = 0;
 219+
 220+ for (var z = 0; z < 3; z++) {
 221+ sum += m1[x][z] * m2[z][y];
 222+ }
 223+
 224+ result[x][y] = sum;
 225+ }
 226+ }
 227+ return result;
 228+ }
 229+
 230+ function copyState(o1, o2) {
 231+ o2.fillStyle = o1.fillStyle;
 232+ o2.lineCap = o1.lineCap;
 233+ o2.lineJoin = o1.lineJoin;
 234+ o2.lineWidth = o1.lineWidth;
 235+ o2.miterLimit = o1.miterLimit;
 236+ o2.shadowBlur = o1.shadowBlur;
 237+ o2.shadowColor = o1.shadowColor;
 238+ o2.shadowOffsetX = o1.shadowOffsetX;
 239+ o2.shadowOffsetY = o1.shadowOffsetY;
 240+ o2.strokeStyle = o1.strokeStyle;
 241+ o2.globalAlpha = o1.globalAlpha;
 242+ o2.arcScaleX_ = o1.arcScaleX_;
 243+ o2.arcScaleY_ = o1.arcScaleY_;
 244+ o2.lineScale_ = o1.lineScale_;
 245+ }
 246+
 247+ function processStyle(styleString) {
 248+ var str, alpha = 1;
 249+
 250+ styleString = String(styleString);
 251+ if (styleString.substring(0, 3) == 'rgb') {
 252+ var start = styleString.indexOf('(', 3);
 253+ var end = styleString.indexOf(')', start + 1);
 254+ var guts = styleString.substring(start + 1, end).split(',');
 255+
 256+ str = '#';
 257+ for (var i = 0; i < 3; i++) {
 258+ str += dec2hex[Number(guts[i])];
 259+ }
 260+
 261+ if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
 262+ alpha = guts[3];
 263+ }
 264+ } else {
 265+ str = styleString;
 266+ }
 267+
 268+ return {color: str, alpha: alpha};
 269+ }
 270+
 271+ function processLineCap(lineCap) {
 272+ switch (lineCap) {
 273+ case 'butt':
 274+ return 'flat';
 275+ case 'round':
 276+ return 'round';
 277+ case 'square':
 278+ default:
 279+ return 'square';
 280+ }
 281+ }
 282+
 283+ /**
 284+ * This class implements CanvasRenderingContext2D interface as described by
 285+ * the WHATWG.
 286+ * @param {HTMLElement} surfaceElement The element that the 2D context should
 287+ * be associated with
 288+ */
 289+ function CanvasRenderingContext2D_(surfaceElement) {
 290+ this.m_ = createMatrixIdentity();
 291+
 292+ this.mStack_ = [];
 293+ this.aStack_ = [];
 294+ this.currentPath_ = [];
 295+
 296+ // Canvas context properties
 297+ this.strokeStyle = '#000';
 298+ this.fillStyle = '#000';
 299+
 300+ this.lineWidth = 1;
 301+ this.lineJoin = 'miter';
 302+ this.lineCap = 'butt';
 303+ this.miterLimit = Z * 1;
 304+ this.globalAlpha = 1;
 305+ this.canvas = surfaceElement;
 306+
 307+ var el = surfaceElement.ownerDocument.createElement('div');
 308+ el.style.width = surfaceElement.clientWidth + 'px';
 309+ el.style.height = surfaceElement.clientHeight + 'px';
 310+ el.style.overflow = 'hidden';
 311+ el.style.position = 'absolute';
 312+ surfaceElement.appendChild(el);
 313+
 314+ this.element_ = el;
 315+ this.arcScaleX_ = 1;
 316+ this.arcScaleY_ = 1;
 317+ this.lineScale_ = 1;
 318+ }
 319+
 320+ var contextPrototype = CanvasRenderingContext2D_.prototype;
 321+ contextPrototype.clearRect = function() {
 322+ this.element_.innerHTML = '';
 323+ };
 324+
 325+ contextPrototype.beginPath = function() {
 326+ // TODO: Branch current matrix so that save/restore has no effect
 327+ // as per safari docs.
 328+ this.currentPath_ = [];
 329+ };
 330+
 331+ contextPrototype.moveTo = function(aX, aY) {
 332+ var p = this.getCoords_(aX, aY);
 333+ this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
 334+ this.currentX_ = p.x;
 335+ this.currentY_ = p.y;
 336+ };
 337+
 338+ contextPrototype.lineTo = function(aX, aY) {
 339+ var p = this.getCoords_(aX, aY);
 340+ this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
 341+
 342+ this.currentX_ = p.x;
 343+ this.currentY_ = p.y;
 344+ };
 345+
 346+ contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
 347+ aCP2x, aCP2y,
 348+ aX, aY) {
 349+ var p = this.getCoords_(aX, aY);
 350+ var cp1 = this.getCoords_(aCP1x, aCP1y);
 351+ var cp2 = this.getCoords_(aCP2x, aCP2y);
 352+ bezierCurveTo(this, cp1, cp2, p);
 353+ };
 354+
 355+ // Helper function that takes the already fixed cordinates.
 356+ function bezierCurveTo(self, cp1, cp2, p) {
 357+ self.currentPath_.push({
 358+ type: 'bezierCurveTo',
 359+ cp1x: cp1.x,
 360+ cp1y: cp1.y,
 361+ cp2x: cp2.x,
 362+ cp2y: cp2.y,
 363+ x: p.x,
 364+ y: p.y
 365+ });
 366+ self.currentX_ = p.x;
 367+ self.currentY_ = p.y;
 368+ }
 369+
 370+ contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
 371+ // the following is lifted almost directly from
 372+ // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
 373+
 374+ var cp = this.getCoords_(aCPx, aCPy);
 375+ var p = this.getCoords_(aX, aY);
 376+
 377+ var cp1 = {
 378+ x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
 379+ y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
 380+ };
 381+ var cp2 = {
 382+ x: cp1.x + (p.x - this.currentX_) / 3.0,
 383+ y: cp1.y + (p.y - this.currentY_) / 3.0
 384+ };
 385+
 386+ bezierCurveTo(this, cp1, cp2, p);
 387+ };
 388+
 389+ contextPrototype.arc = function(aX, aY, aRadius,
 390+ aStartAngle, aEndAngle, aClockwise) {
 391+ aRadius *= Z;
 392+ var arcType = aClockwise ? 'at' : 'wa';
 393+
 394+ var xStart = aX + mc(aStartAngle) * aRadius - Z2;
 395+ var yStart = aY + ms(aStartAngle) * aRadius - Z2;
 396+
 397+ var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
 398+ var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
 399+
 400+ // IE won't render arches drawn counter clockwise if xStart == xEnd.
 401+ if (xStart == xEnd && !aClockwise) {
 402+ xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
 403+ // that can be represented in binary
 404+ }
 405+
 406+ var p = this.getCoords_(aX, aY);
 407+ var pStart = this.getCoords_(xStart, yStart);
 408+ var pEnd = this.getCoords_(xEnd, yEnd);
 409+
 410+ this.currentPath_.push({type: arcType,
 411+ x: p.x,
 412+ y: p.y,
 413+ radius: aRadius,
 414+ xStart: pStart.x,
 415+ yStart: pStart.y,
 416+ xEnd: pEnd.x,
 417+ yEnd: pEnd.y});
 418+
 419+ };
 420+
 421+ contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
 422+ this.moveTo(aX, aY);
 423+ this.lineTo(aX + aWidth, aY);
 424+ this.lineTo(aX + aWidth, aY + aHeight);
 425+ this.lineTo(aX, aY + aHeight);
 426+ this.closePath();
 427+ };
 428+
 429+ contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
 430+ var oldPath = this.currentPath_;
 431+ this.beginPath();
 432+
 433+ this.moveTo(aX, aY);
 434+ this.lineTo(aX + aWidth, aY);
 435+ this.lineTo(aX + aWidth, aY + aHeight);
 436+ this.lineTo(aX, aY + aHeight);
 437+ this.closePath();
 438+ this.stroke();
 439+
 440+ this.currentPath_ = oldPath;
 441+ };
 442+
 443+ contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
 444+ var oldPath = this.currentPath_;
 445+ this.beginPath();
 446+
 447+ this.moveTo(aX, aY);
 448+ this.lineTo(aX + aWidth, aY);
 449+ this.lineTo(aX + aWidth, aY + aHeight);
 450+ this.lineTo(aX, aY + aHeight);
 451+ this.closePath();
 452+ this.fill();
 453+
 454+ this.currentPath_ = oldPath;
 455+ };
 456+
 457+ contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
 458+ var gradient = new CanvasGradient_('gradient');
 459+ gradient.x0_ = aX0;
 460+ gradient.y0_ = aY0;
 461+ gradient.x1_ = aX1;
 462+ gradient.y1_ = aY1;
 463+ return gradient;
 464+ };
 465+
 466+ contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
 467+ aX1, aY1, aR1) {
 468+ var gradient = new CanvasGradient_('gradientradial');
 469+ gradient.x0_ = aX0;
 470+ gradient.y0_ = aY0;
 471+ gradient.r0_ = aR0;
 472+ gradient.x1_ = aX1;
 473+ gradient.y1_ = aY1;
 474+ gradient.r1_ = aR1;
 475+ return gradient;
 476+ };
 477+
 478+ contextPrototype.drawImage = function(image, var_args) {
 479+ var dx, dy, dw, dh, sx, sy, sw, sh;
 480+
 481+ // to find the original width we overide the width and height
 482+ var oldRuntimeWidth = image.runtimeStyle.width;
 483+ var oldRuntimeHeight = image.runtimeStyle.height;
 484+ image.runtimeStyle.width = 'auto';
 485+ image.runtimeStyle.height = 'auto';
 486+
 487+ // get the original size
 488+ var w = image.width;
 489+ var h = image.height;
 490+
 491+ // and remove overides
 492+ image.runtimeStyle.width = oldRuntimeWidth;
 493+ image.runtimeStyle.height = oldRuntimeHeight;
 494+
 495+ if (arguments.length == 3) {
 496+ dx = arguments[1];
 497+ dy = arguments[2];
 498+ sx = sy = 0;
 499+ sw = dw = w;
 500+ sh = dh = h;
 501+ } else if (arguments.length == 5) {
 502+ dx = arguments[1];
 503+ dy = arguments[2];
 504+ dw = arguments[3];
 505+ dh = arguments[4];
 506+ sx = sy = 0;
 507+ sw = w;
 508+ sh = h;
 509+ } else if (arguments.length == 9) {
 510+ sx = arguments[1];
 511+ sy = arguments[2];
 512+ sw = arguments[3];
 513+ sh = arguments[4];
 514+ dx = arguments[5];
 515+ dy = arguments[6];
 516+ dw = arguments[7];
 517+ dh = arguments[8];
 518+ } else {
 519+ throw Error('Invalid number of arguments');
 520+ }
 521+
 522+ var d = this.getCoords_(dx, dy);
 523+
 524+ var w2 = sw / 2;
 525+ var h2 = sh / 2;
 526+
 527+ var vmlStr = [];
 528+
 529+ var W = 10;
 530+ var H = 10;
 531+
 532+ // For some reason that I've now forgotten, using divs didn't work
 533+ vmlStr.push(' <g_vml_:group',
 534+ ' coordsize="', Z * W, ',', Z * H, '"',
 535+ ' coordorigin="0,0"' ,
 536+ ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
 537+
 538+ // If filters are necessary (rotation exists), create them
 539+ // filters are bog-slow, so only create them if abbsolutely necessary
 540+ // The following check doesn't account for skews (which don't exist
 541+ // in the canvas spec (yet) anyway.
 542+
 543+ if (this.m_[0][0] != 1 || this.m_[0][1]) {
 544+ var filter = [];
 545+
 546+ // Note the 12/21 reversal
 547+ filter.push('M11=', this.m_[0][0], ',',
 548+ 'M12=', this.m_[1][0], ',',
 549+ 'M21=', this.m_[0][1], ',',
 550+ 'M22=', this.m_[1][1], ',',
 551+ 'Dx=', mr(d.x / Z), ',',
 552+ 'Dy=', mr(d.y / Z), '');
 553+
 554+ // Bounding box calculation (need to minimize displayed area so that
 555+ // filters don't waste time on unused pixels.
 556+ var max = d;
 557+ var c2 = this.getCoords_(dx + dw, dy);
 558+ var c3 = this.getCoords_(dx, dy + dh);
 559+ var c4 = this.getCoords_(dx + dw, dy + dh);
 560+
 561+ max.x = m.max(max.x, c2.x, c3.x, c4.x);
 562+ max.y = m.max(max.y, c2.y, c3.y, c4.y);
 563+
 564+ vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
 565+ 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
 566+ filter.join(''), ", sizingmethod='clip');")
 567+ } else {
 568+ vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
 569+ }
 570+
 571+ vmlStr.push(' ">' ,
 572+ '<g_vml_:image src="', image.src, '"',
 573+ ' style="width:', Z * dw, 'px;',
 574+ ' height:', Z * dh, 'px;"',
 575+ ' cropleft="', sx / w, '"',
 576+ ' croptop="', sy / h, '"',
 577+ ' cropright="', (w - sx - sw) / w, '"',
 578+ ' cropbottom="', (h - sy - sh) / h, '"',
 579+ ' />',
 580+ '</g_vml_:group>');
 581+
 582+ this.element_.insertAdjacentHTML('BeforeEnd',
 583+ vmlStr.join(''));
 584+ };
 585+
 586+ contextPrototype.stroke = function(aFill) {
 587+ var lineStr = [];
 588+ var lineOpen = false;
 589+ var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
 590+ var color = a.color;
 591+ var opacity = a.alpha * this.globalAlpha;
 592+
 593+ var W = 10;
 594+ var H = 10;
 595+
 596+ lineStr.push('<g_vml_:shape',
 597+ ' filled="', !!aFill, '"',
 598+ ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
 599+ ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
 600+ ' stroked="', !aFill, '"',
 601+ ' path="');
 602+
 603+ var newSeq = false;
 604+ var min = {x: null, y: null};
 605+ var max = {x: null, y: null};
 606+
 607+ for (var i = 0; i < this.currentPath_.length; i++) {
 608+ var p = this.currentPath_[i];
 609+ var c;
 610+
 611+ switch (p.type) {
 612+ case 'moveTo':
 613+ c = p;
 614+ lineStr.push(' m ', mr(p.x), ',', mr(p.y));
 615+ break;
 616+ case 'lineTo':
 617+ lineStr.push(' l ', mr(p.x), ',', mr(p.y));
 618+ break;
 619+ case 'close':
 620+ lineStr.push(' x ');
 621+ p = null;
 622+ break;
 623+ case 'bezierCurveTo':
 624+ lineStr.push(' c ',
 625+ mr(p.cp1x), ',', mr(p.cp1y), ',',
 626+ mr(p.cp2x), ',', mr(p.cp2y), ',',
 627+ mr(p.x), ',', mr(p.y));
 628+ break;
 629+ case 'at':
 630+ case 'wa':
 631+ lineStr.push(' ', p.type, ' ',
 632+ mr(p.x - this.arcScaleX_ * p.radius), ',',
 633+ mr(p.y - this.arcScaleY_ * p.radius), ' ',
 634+ mr(p.x + this.arcScaleX_ * p.radius), ',',
 635+ mr(p.y + this.arcScaleY_ * p.radius), ' ',
 636+ mr(p.xStart), ',', mr(p.yStart), ' ',
 637+ mr(p.xEnd), ',', mr(p.yEnd));
 638+ break;
 639+ }
 640+
 641+
 642+ // TODO: Following is broken for curves due to
 643+ // move to proper paths.
 644+
 645+ // Figure out dimensions so we can do gradient fills
 646+ // properly
 647+ if (p) {
 648+ if (min.x == null || p.x < min.x) {
 649+ min.x = p.x;
 650+ }
 651+ if (max.x == null || p.x > max.x) {
 652+ max.x = p.x;
 653+ }
 654+ if (min.y == null || p.y < min.y) {
 655+ min.y = p.y;
 656+ }
 657+ if (max.y == null || p.y > max.y) {
 658+ max.y = p.y;
 659+ }
 660+ }
 661+ }
 662+ lineStr.push(' ">');
 663+
 664+ if (!aFill) {
 665+ var lineWidth = this.lineScale_ * this.lineWidth;
 666+
 667+ // VML cannot correctly render a line if the width is less than 1px.
 668+ // In that case, we dilute the color to make the line look thinner.
 669+ if (lineWidth < 1) {
 670+ opacity *= lineWidth;
 671+ }
 672+
 673+ lineStr.push(
 674+ '<g_vml_:stroke',
 675+ ' opacity="', opacity, '"',
 676+ ' joinstyle="', this.lineJoin, '"',
 677+ ' miterlimit="', this.miterLimit, '"',
 678+ ' endcap="', processLineCap(this.lineCap), '"',
 679+ ' weight="', lineWidth, 'px"',
 680+ ' color="', color, '" />'
 681+ );
 682+ } else if (typeof this.fillStyle == 'object') {
 683+ var fillStyle = this.fillStyle;
 684+ var angle = 0;
 685+ var focus = {x: 0, y: 0};
 686+
 687+ // additional offset
 688+ var shift = 0;
 689+ // scale factor for offset
 690+ var expansion = 1;
 691+
 692+ if (fillStyle.type_ == 'gradient') {
 693+ var x0 = fillStyle.x0_ / this.arcScaleX_;
 694+ var y0 = fillStyle.y0_ / this.arcScaleY_;
 695+ var x1 = fillStyle.x1_ / this.arcScaleX_;
 696+ var y1 = fillStyle.y1_ / this.arcScaleY_;
 697+ var p0 = this.getCoords_(x0, y0);
 698+ var p1 = this.getCoords_(x1, y1);
 699+ var dx = p1.x - p0.x;
 700+ var dy = p1.y - p0.y;
 701+ angle = Math.atan2(dx, dy) * 180 / Math.PI;
 702+
 703+ // The angle should be a non-negative number.
 704+ if (angle < 0) {
 705+ angle += 360;
 706+ }
 707+
 708+ // Very small angles produce an unexpected result because they are
 709+ // converted to a scientific notation string.
 710+ if (angle < 1e-6) {
 711+ angle = 0;
 712+ }
 713+ } else {
 714+ var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
 715+ var width = max.x - min.x;
 716+ var height = max.y - min.y;
 717+ focus = {
 718+ x: (p0.x - min.x) / width,
 719+ y: (p0.y - min.y) / height
 720+ };
 721+
 722+ width /= this.arcScaleX_ * Z;
 723+ height /= this.arcScaleY_ * Z;
 724+ var dimension = m.max(width, height);
 725+ shift = 2 * fillStyle.r0_ / dimension;
 726+ expansion = 2 * fillStyle.r1_ / dimension - shift;
 727+ }
 728+
 729+ // We need to sort the color stops in ascending order by offset,
 730+ // otherwise IE won't interpret it correctly.
 731+ var stops = fillStyle.colors_;
 732+ stops.sort(function(cs1, cs2) {
 733+ return cs1.offset - cs2.offset;
 734+ });
 735+
 736+ var length = stops.length;
 737+ var color1 = stops[0].color;
 738+ var color2 = stops[length - 1].color;
 739+ var opacity1 = stops[0].alpha * this.globalAlpha;
 740+ var opacity2 = stops[length - 1].alpha * this.globalAlpha;
 741+
 742+ var colors = [];
 743+ for (var i = 0; i < length; i++) {
 744+ var stop = stops[i];
 745+ colors.push(stop.offset * expansion + shift + ' ' + stop.color);
 746+ }
 747+
 748+ // When colors attribute is used, the meanings of opacity and o:opacity2
 749+ // are reversed.
 750+ lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
 751+ ' method="none" focus="100%"',
 752+ ' color="', color1, '"',
 753+ ' color2="', color2, '"',
 754+ ' colors="', colors.join(','), '"',
 755+ ' opacity="', opacity2, '"',
 756+ ' g_o_:opacity2="', opacity1, '"',
 757+ ' angle="', angle, '"',
 758+ ' focusposition="', focus.x, ',', focus.y, '" />');
 759+ } else {
 760+ lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
 761+ '" />');
 762+ }
 763+
 764+ lineStr.push('</g_vml_:shape>');
 765+
 766+ this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
 767+ };
 768+
 769+ contextPrototype.fill = function() {
 770+ this.stroke(true);
 771+ }
 772+
 773+ contextPrototype.closePath = function() {
 774+ this.currentPath_.push({type: 'close'});
 775+ };
 776+
 777+ /**
 778+ * @private
 779+ */
 780+ contextPrototype.getCoords_ = function(aX, aY) {
 781+ var m = this.m_;
 782+ return {
 783+ x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
 784+ y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
 785+ }
 786+ };
 787+
 788+ contextPrototype.save = function() {
 789+ var o = {};
 790+ copyState(this, o);
 791+ this.aStack_.push(o);
 792+ this.mStack_.push(this.m_);
 793+ this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
 794+ };
 795+
 796+ contextPrototype.restore = function() {
 797+ copyState(this.aStack_.pop(), this);
 798+ this.m_ = this.mStack_.pop();
 799+ };
 800+
 801+ function matrixIsFinite(m) {
 802+ for (var j = 0; j < 3; j++) {
 803+ for (var k = 0; k < 2; k++) {
 804+ if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
 805+ return false;
 806+ }
 807+ }
 808+ }
 809+ return true;
 810+ }
 811+
 812+ function setM(ctx, m, updateLineScale) {
 813+ if (!matrixIsFinite(m)) {
 814+ return;
 815+ }
 816+ ctx.m_ = m;
 817+
 818+ if (updateLineScale) {
 819+ // Get the line scale.
 820+ // Determinant of this.m_ means how much the area is enlarged by the
 821+ // transformation. So its square root can be used as a scale factor
 822+ // for width.
 823+ var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
 824+ ctx.lineScale_ = sqrt(abs(det));
 825+ }
 826+ }
 827+
 828+ contextPrototype.translate = function(aX, aY) {
 829+ var m1 = [
 830+ [1, 0, 0],
 831+ [0, 1, 0],
 832+ [aX, aY, 1]
 833+ ];
 834+
 835+ setM(this, matrixMultiply(m1, this.m_), false);
 836+ };
 837+
 838+ contextPrototype.rotate = function(aRot) {
 839+ var c = mc(aRot);
 840+ var s = ms(aRot);
 841+
 842+ var m1 = [
 843+ [c, s, 0],
 844+ [-s, c, 0],
 845+ [0, 0, 1]
 846+ ];
 847+
 848+ setM(this, matrixMultiply(m1, this.m_), false);
 849+ };
 850+
 851+ contextPrototype.scale = function(aX, aY) {
 852+ this.arcScaleX_ *= aX;
 853+ this.arcScaleY_ *= aY;
 854+ var m1 = [
 855+ [aX, 0, 0],
 856+ [0, aY, 0],
 857+ [0, 0, 1]
 858+ ];
 859+
 860+ setM(this, matrixMultiply(m1, this.m_), true);
 861+ };
 862+
 863+ contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
 864+ var m1 = [
 865+ [m11, m12, 0],
 866+ [m21, m22, 0],
 867+ [dx, dy, 1]
 868+ ];
 869+
 870+ setM(this, matrixMultiply(m1, this.m_), true);
 871+ };
 872+
 873+ contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
 874+ var m = [
 875+ [m11, m12, 0],
 876+ [m21, m22, 0],
 877+ [dx, dy, 1]
 878+ ];
 879+
 880+ setM(this, m, true);
 881+ };
 882+
 883+ /******** STUBS ********/
 884+ contextPrototype.clip = function() {
 885+ // TODO: Implement
 886+ };
 887+
 888+ contextPrototype.arcTo = function() {
 889+ // TODO: Implement
 890+ };
 891+
 892+ contextPrototype.createPattern = function() {
 893+ return new CanvasPattern_;
 894+ };
 895+
 896+ // Gradient / Pattern Stubs
 897+ function CanvasGradient_(aType) {
 898+ this.type_ = aType;
 899+ this.x0_ = 0;
 900+ this.y0_ = 0;
 901+ this.r0_ = 0;
 902+ this.x1_ = 0;
 903+ this.y1_ = 0;
 904+ this.r1_ = 0;
 905+ this.colors_ = [];
 906+ }
 907+
 908+ CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
 909+ aColor = processStyle(aColor);
 910+ this.colors_.push({offset: aOffset,
 911+ color: aColor.color,
 912+ alpha: aColor.alpha});
 913+ };
 914+
 915+ function CanvasPattern_() {}
 916+
 917+ // set up externs
 918+ G_vmlCanvasManager = G_vmlCanvasManager_;
 919+ CanvasRenderingContext2D = CanvasRenderingContext2D_;
 920+ CanvasGradient = CanvasGradient_;
 921+ CanvasPattern = CanvasPattern_;
 922+
 923+})();
 924+
 925+} // if
Property changes on: trunk/extensions/Plotters/libs/excanvas.js
___________________________________________________________________
Added: svn:eol-style
1926 + native
Index: trunk/extensions/Plotters/libs/fixencoding.js
@@ -230,3 +230,9 @@
231231 data_arr[i] = html_entity_decode( data_arr[i], 'ENT_QUOTES' );
232232 }
233233 }
 234+
 235+function fix_encoding_array( arr ) {
 236+ for ( var i = 0; i < arr.length; ++i ) {
 237+ arr[i] = fix_encoding( arr[i] );
 238+ }
 239+}
Index: trunk/extensions/Plotters/PlottersClass.php
@@ -160,6 +160,7 @@
161161 $output .= "data[$i][$j] = '" . $dataline[$j] . "';";
162162 }
163163 }
 164+ $output .= "fix_encoding_array( data );";
164165
165166 // Prepare labels
166167 $output .= "var labels = [];";
@@ -168,6 +169,13 @@
169170 }
170171 $output .= "fix_encoding( labels );";
171172
 173+ // Prepare arguments
 174+ $output .= "var arguments = [];";
 175+ for ( $i = 0; $i < count( $this->argumentArray["scriptarguments"] ); $i++ ) {
 176+ $output .= "arguments[$i] = '" . $this->argumentArray["scriptarguments"][$i] . "';";
 177+ }
 178+ $output .= "fix_encoding( arguments );";
 179+
172180 // Run preprocessors
173181 foreach ( $this->argumentArray["preprocessors"] as $preprocessor ) {
174182 $output .= 'plotter_' . $preprocessor . '_process( "' . $name . '", data, labels, ';
@@ -180,12 +188,7 @@
181189 }
182190
183191 // Run script
184 - $output .= 'plotter_' . $this->argumentArray["script"] . '_draw( "' . $name . '", data, labels, ';
185 - foreach ( $this->argumentArray["scriptarguments"] as $argument ) {
186 - $output .= "'" . $argument . "'" . ", ";
187 - }
188 - $output = substr( $output, 0, -2 );
189 - $output .= " );";
 192+ $output .= 'plotter_' . $this->argumentArray["script"] . '_draw( "' . $name . '", data, labels, arguments );';
190193
191194 $output .= "}";
192195
@@ -200,20 +203,21 @@
201204 global $wgPlottersJavascriptPath;
202205 global $wgPlottersExtensionPath;
203206
204 - $extensionpath = $wgPlottersJavascriptPath;
 207+ $javascriptpath = $wgPlottersJavascriptPath;
205208
206209 // Add javascript to fix encoding
207210 $outputPage->addScript( '<script src="' . $wgPlottersExtensionPath . '/libs/fixencoding.js" type="text/javascript"></script>' );
 211+ $outputPage->addScript( '<script src="' . $wgPlottersExtensionPath . '/libs/excanvas.js" type="text/javascript"></script>' );
208212
209213 if ( $renderer == "plotkit" ) {
210214 // Add mochikit (required by PlotKit)
211 - $outputPage->addScript( '<script src="' . $extensionpath . '/mochikit/MochiKit.js" type="text/javascript"></script>' );
 215+ $outputPage->addScript( '<script src="' . $javascriptpath . '/mochikit/MochiKit.js" type="text/javascript"></script>' );
212216
213217 // Add PlotKit javascript
214 - $outputPage->addScript( '<script src="' . $extensionpath . '/plotkit/Base.js" type="text/javascript"></script>' );
215 - $outputPage->addScript( '<script src="' . $extensionpath . '/plotkit/Layout.js" type="text/javascript"></script>' );
216 - $outputPage->addScript( '<script src="' . $extensionpath . '/plotkit/Canvas.js" type="text/javascript"></script>' );
217 - $outputPage->addScript( '<script src="' . $extensionpath . '/plotkit/SweetCanvas.js" type="text/javascript"></script>' );
 218+ $outputPage->addScript( '<script src="' . $javascriptpath . '/plotkit/Base.js" type="text/javascript"></script>' );
 219+ $outputPage->addScript( '<script src="' . $javascriptpath . '/plotkit/Layout.js" type="text/javascript"></script>' );
 220+ $outputPage->addScript( '<script src="' . $javascriptpath . '/plotkit/Canvas.js" type="text/javascript"></script>' );
 221+ $outputPage->addScript( '<script src="' . $javascriptpath . '/plotkit/SweetCanvas.js" type="text/javascript"></script>' );
218222 }
219223
220224 return true;

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